- Default (SeedDance 2.0)
- Compose (Kling V3)
What you connect picks the route:
- Nothing: text-to-video from the prompt alone.
- Images: condition the clip as references or frames (see below). Up to 9.
- Videos: act as references that condition the new clip’s look and motion. Up to 3, with a combined length across all of them capped at 14 seconds. A connected video is not extended frame-by-frame. It steers the generation.
- Audio: conditions the soundtrack and timing. Up to 3, and it needs at least one image or video alongside it.
1080p and 4k are only available at an 8-second duration on any aspect ratio other than 9:16. Pick a different duration or aspect ratio outside those constraints and the node automatically drops back to 720p.Reference vs. frames
The image role setting decides how connected images condition the clip:- Reference (the default). Images are style and subject references. The clip does not start on them; instead they hold a consistent look and identity across distinct shots. This is the right choice for continuity across a sequence.
- Frames: the clip literally starts on your first image, and optionally ends on a second. Use it to animate a specific still or to continue from a previous shot’s end frame. Connecting the same image to many shots in frames mode makes them all open identically.
Name your references in the prompt
In reference mode, a connected asset is only used when your prompt names it:@Image1, @Video1, @Audio1, numbered by connection order. Reference every asset you want the engine to use:- Style transfer: “in the style of @Image1”
- Character consistency: “@Image1 as the same subject across scenes”
- Motion transfer: “@Image1’s subject performing @Video1’s motion”
- Scored speech: “@Image1 speaker delivering @Audio1”
Pace multi-scene clips
One Default clip can carry several scenes. Write “Cut scene to …” between beats and “At N seconds …” to time actions: the engine honors scene cuts and timestamps, so a single generation can replace a chain of one-shot clips.Video is the most credit-intensive node type, and longer, higher-resolution clips cost more. Failed generations are refunded automatically. See how credits work.