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The Cloud Export node is a terminal publishing node: wire finished media into it, pick a destination, and sync. It’s the one node type with no outputs. It generates nothing, it only publishes what’s already connected.

Connect it

Cloud Export accepts images, video, audio, 3D models, vectors, Flam clips, Router fan-in, and the output of any image tool. Each connected input becomes its own row in the node, tracking its own sync state, so the header reads something like “3/5 synced” as items finish.

Destinations

Pick one destination per node: Provider destinations (Drive, Dropbox) require that provider to already be connected under Settings → Integrations. Local needs no connection at all. It’s the fastest way to pull a batch of generations off the canvas and onto your computer.

Publish

Wire in everything you want to send out, choose a destination, and click Sync. Common patterns:
  • Publish a batch of generations to a shared Drive folder for review.
  • Download every connected output at once via Local, instead of saving each result individually.
Cloud Export is a terminal node. It has no outputs, so nothing downstream can connect from it. It’s the end of a pipeline, not a step in the middle of one.
Last modified on August 29, 2026