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The 3D node generates a textured 3D model from reference images, a text prompt, or both, and lets you inspect the result right on the canvas.

Inputs

Connect up to 4 Image nodes (treated as front, back, left, and right views of one object) and/or write a text prompt describing the model you want. A single clean product shot is enough to start; extra views tighten the geometry on the sides the model can’t see.

Engines

Pick Rodin when you have a text prompt or want material and quality control; pick Hunyuan3D v3 when you’re working from images alone and want an economical result with mesh-level control. With Rodin and multiple images, the condition mode decides whether they’re read as views of one object or combined as different objects.

The built-in viewer

A finished model loads into an interactive viewer inside the node. Drag to orbit around it and inspect the geometry and textures from every angle, no external tools needed. When it holds up, use Download Model to export it. Output formats: GLB, USDZ, FBX, OBJ, STL.

Where outputs go

3D models are an endpoint on the graph: they don’t feed other generation nodes. The output is the downloadable file. Drop it into a game engine, an AR pipeline, or a DCC tool of your choice. To get more references into a 3D node, generate views with the Change Angle tool first.
Last modified on August 29, 2026