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The 3D node generates a textured 3D model from reference images, a text prompt, or both — and lets you inspect the result right on the canvas.

Inputs

Connect up to 4 Image nodes — treated as front, back, left, and right views of one object — and/or write a text prompt describing the model you want. A single clean product shot is enough to start; extra views tighten the geometry on the sides the model can’t see.

Engines

Pick Rodin when you have a text prompt or want material and quality control; pick Hunyuan3D v3 when you’re working from images alone and want an economical result with mesh-level control. With Rodin and multiple images, the condition mode decides whether they’re read as views of one object or combined as different objects.

The built-in viewer

A finished model loads into an interactive viewer inside the node — drag to orbit around it and inspect the geometry and textures from every angle, no external tools needed. When it holds up, use Download Model to export it. Output formats: GLB, USDZ, FBX, OBJ, STL.

Where outputs go

3D models are an endpoint on the graph: they don’t feed other generation nodes. The output is the downloadable file — drop it into a game engine, an AR pipeline, or a DCC tool of your choice. To get more references into a 3D node, generate views with the Change Angle tool first.