The assistant isn’t only a builder — it’s a reviewer. Ask it to audit your canvas and it checks the graph for real problems, examines generated media pixel by pixel, and judges finished work against the brief.
Check the wiring before you spend
Before generating, the assistant can run a deterministic check of the whole graph. It separates errors — invalid connections, inputs over a node’s limit, nodes that can’t generate, compose setups that aren’t ready — from advisories, creative suggestions it applies only when they serve the brief. Errors are real blockers worth fixing before any credits go out; ask for this check after any big build.
“Before we generate anything, check the graph for problems.”
Judge the results, not the prompts
A prompt says what you asked for; only the pixels say what you got. The assistant inspects an image’s actual content when you ask it to verify a result, and for finished deliverables it can run a full critique: an adversarial judgment of the asset against its brief. When a result falls short, it comes back with a targeted fix, regenerates, and judges again.
“Critique the hero image against the brief — does it actually read as premium?”
Review layout and coverage
Audits aren’t only technical. Ask the assistant to look at the canvas the way an art director would:
- Layout — “tidy this up”: it auto-arranges the graph, groups related nodes, and frames sections so the board reads clearly.
- Gaps — “what’s missing for a complete campaign?”: it reads the canvas and reports what the deliverable still needs — a missing aspect ratio, an unscored video, a shot without continuity references.
- Consistency — “do these shots hold the same character?”: it examines the media itself, not the prompts, and flags drift.
Prompts to steal
- “Audit the canvas: blockers first, then suggestions.”
- “Look at every generated image and tell me which ones miss the brief.”
- “Check that the compose setup is ready before running the video.”
- “What would you cut, and what’s missing?”
Audit at the checkpoints, not at the end: after the build (wiring), after the first generations (fidelity), and before assembly (coverage). Each pass is cheap next to regenerating a finished piece.