> ## Documentation Index
> Fetch the complete documentation index at: https://docs.tryflowy.ai/llms.txt
> Use this file to discover all available pages before exploring further.

# Inspector

> Browse clips, pull in media, and fine-tune every property of a selection.

export const DemoVideo = ({src, poster, caption, aspectRatio = "16 / 10", className = ""}) => {
  return <figure className={`not-prose my-6 w-full ${className}`}>
      <div className="overflow-hidden rounded-2xl border border-gray-950/10 bg-gray-100 dark:border-white/10 dark:bg-white/5" style={{
    aspectRatio
  }}>
        <video src={src} poster={poster} loop autoPlay muted playsInline className="h-full w-full object-cover" />
      </div>
      {caption && <figcaption className="mt-2 text-center text-sm text-gray-500 dark:text-gray-400">
          {caption}
        </figcaption>}
    </figure>;
};

The inspector is Studio's right-hand panel. Its icon strip holds four tabs — **Nodes**, **Media**, **Properties**, and **Plugins** — and selecting a clip anywhere in Studio opens **Properties** with that clip's controls.

<DemoVideo src="/videos/studio/inspector.mp4" poster="/images/posters/studio/inspector.jpg" caption="Selecting a clip and adjusting its transform, color, and compositing properties" />

## Nodes

A searchable list of every clip in the current scene, each with a thumbnail and a type badge (video, image, audio, text). Click a row to select that clip and jump the playhead to its start — the fastest way to find something in a busy timeline.

## Media

Your entry point for bringing new material into the scene:

* **Generate** — create a new **Image**, **Video**, or **Audio** asset with AI.
* **Libraries** — drop a file to upload it, or open your **Brand Kit** and **Asset library** to reuse what you already have.

## Properties

The per-clip editor. The header shows the clip's **Start**, **End**, and **Duration**, and the sub-tabs below adapt to the clip type — video clips get **Transform**, **General**, **Color**, **Compositing**, and **Effects**; image clips skip General; audio clips get **Audio** and **Speed**.

| Sub-tab               | What you control                                                                                              |
| --------------------- | ------------------------------------------------------------------------------------------------------------- |
| **Transform**         | Scale X/Y (with aspect lock), Position X/Y, Rotation (plus turn 90° and flip buttons), Blur                   |
| **General**           | Volume and Playback Speed for video clips                                                                     |
| **Color**             | Exposure, Contrast, Saturation — see [Color correction](/studio/effects/color-correction)                     |
| **Compositing**       | Opacity, Fill mode (Contain / Cover / Fill), [Chroma Key](/studio/effects/chroma-key), Blend mode, Visibility |
| **Effects**           | The stackable effects rack — see [Effects](/studio/effects/overview)                                          |
| **Audio** / **Speed** | Volume, Mute, and playback speed for audio clips                                                              |

Numeric fields are drag-to-scrub: drag the label left or right to change the value, hold <kbd>⇧</kbd> for fine steps or <kbd>⌥</kbd> for coarse ones.

### Keyframing properties

Animatable properties — scale, position, rotation, blur, opacity, and volume — show a small diamond next to the field. Click it to add a keyframe for that property at the current frame; click again to remove it. The diamond fills in when a keyframe exists at the playhead. Once a property has two or more keyframes, edit its motion in the [timeline's keyframe graph](/studio/timeline#keyframes).

## Plugins

A small marketplace of integrations. Open a plugin's tile for its description, then choose **Install plugin** — installed plugins get their own tab in the inspector strip. The Pexels plugin, for example, adds stock photo and video search; double-click a result to add it to your scene.

<Tip>
  Clicking a clip on the timeline and clicking it in the **Nodes** list do the same thing — pick whichever is closer to hand.
</Tip>
